To answer the question: Entry level for teh bay area should be +40K if it's a shitty title and like My Little Pony, +45K if it's an established AAA title. The temptation is to pick a small company that pays better and gives you more freedom. Fight that urge; because smart move is to goto an established studio that makes…
Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
Thanks, man. I'll definitely have to fix the texture stretching at some point. Had an idea about expanding the combat system by replacing the simple, charged heavy attacks with equippable Combat Arts. Combat Arts are powerful skills that gain strength through use. When they reach a certain point, you'll gain access to a…
That's not entirely the case though, I think. I've been playing games for many years (like many others) so I know the type of things that interest me and the type of things that don't. I always see people talking bad about pre-orders but I've never understood it. If I see content of a game and I enjoy it, what's wrong with…
"It's hard to think of many animated characters that are super original. Most evolve from previous characters." The last two principles are distinction and originality. A character must stick boldly out of the water, or else sink into the depths of irrelevance! Whilst Japan's famous 'Anime' art styles have grown ever more…
Hi guys ! I am working on a personal game project in Unity, in which I am trying to implement a character customization system. The idea is simple : Use a single rigged base character and use blend shapes to allow the player to customize it's shape, morphology, proportions and so on. Here is an example of something I did…
UpUpStart is hiring an Environment Artist to help with the creation of a Mobile 3D side-scroller. The position is a paid salary position, and will last 10months with a very high chance of a sequel or new IP. Our team is run by game industry vets that have experience shipping addictive, beautiful, fun and massively…
Hey Everyone, We are in the search for some top notch modelers. Think you have what it takes? Well please continue reading. But I have a word of warning to any would-be warriors: an art test will be involve and it is not for the faint of heart. Good luck. Environment Artist Responsibilities · [FONT="]Creating models…
Project Title: Hanako - Soul of the Samurai Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game…
Hi there! I've been trying to learn ZBrush sculpting. I've been going through tutorials and trying to build up my knowledge, though it's a pretty intense program and I feel like I've barely scratched the surface of it. I've done a few sculpts, though they're a few months old at this point (got a new job and got busy).…