It's kind of hard to give constructive criticism on something without the concept you were shooting for, but I can point out a few things that I've noticed. The back of her knees have big pits that are too big/go too far in from the side of the knee. There's a similar issue in the forearm where the pit is too deep. The…
well it would depend on the title--you mentioned Dawn of War, which unlike your more traditional RTS does feature a very close-in camera angle, which is why the use of 512 maps and up would make more sense. i'm not really familiar with battle for middle earth, but i assume that at least some of the action is viewed close…
[ QUOTE ] While I said it in a somewhat sensationalistic way, my point on your fisrt post there is that the orginization that defines what is or is not legal exists only because it displaced the original owners of this territory by using genocide. While the individuals are dead and burried, the organization is not. Mostly,…
Hey Guys, So we are aware that some people are having issues posting their skin packs to curated pathway in CoH2's Steam Workshop due to upload limits and other potential constraints. If you are experiencing this issue or an issue with the tools or something similar along those lines but your skin pack is more or less…
Yeah yeah I know, rocks? But yeah. I was checking out some portfolios and saw Clinton Crumpler's with some sick looking rocks. I'm planing on doing one rock sculpt per day until I can reach that level of quality (http://www.clintoncrumpler.com/#/gears-of-war-4/). If you have any tips, please throw them my way!! - A…
Hey everyone i just finished this litle alien bugg and i got a question, the collors you see under the shadow such as the purple/redish/blueish collor is made with lights, now my question is, is there a way to make these collor effects with warping collor texture or something, i cant find a proper tutorial that explanes…
Well that was pretty aggressive and nonconstructive. I'd honestly say Vlad is right in areas, you need to heavily think about the theme of naga and not so much copying the way she looks. Think about the underwater theme, the sort of color schemes that she has and also the designs on her armor and weapons. A naga ward could…
He looks a lot better but the back of the neck is way too far back IMO. That picture is at a strange angle making his neck seem thicker than it probably should be. I liquified it a bit to show some adjustments I would make. I still think his face is too far forward along with the back of his head neck being too far back. I…
I'm talking about clicking G/R/S and things moving with the mouse right away, instead of selecting the tool > click and hold the handle > move the handle. I'm trying to learn at least basic modeling in Maya (because something something industry standard), but I hate it, especially gizmo-based workflow. For every click in…