Hello there! I have been working on a pretty interesting project- a WoW Level design. I am fascinated with the way the World of Warcraft level designers sculpt the world through terrain detail primarily, and have always wanted to be a designer at blizzard, or at least to mod my own wow levels. Unfortunately, WoWedit is not…
We're looking for remote people like yourself who use 3dsmax for modelling, rigging, or animating (mostly the first two). I am screening for people and once I find them I send them to the 3d gurus currently working on the various Dawn of War Modding projects. These "gurus" will have no problem communicating with you on…
Hey everyone! I'm preparing myself to start job searching within a few months and I have a few questions which I hope the Polycount community can help answer. I intend to work as a 3D artist, preferably a character artist though I hear creating props and animation might be a better way to break into the game/movie…
Oh hi Ruz - Would love to see more of your stuff too ! I can't speak for others but I can definitely share my perspective on this topic. As far as I am concerned there are a few factors that led me to posting less. Some obvious ones, and some not so obvious ... First off there are of course the very practical consequences…
I think you might be overvaluing internships. For one good ones are very rare, and secondly they aren't the only way in to this industry. Moving isn't necessary, you can save a BOATLOAD by living at home, use the extra money to fund other forms of education through dvds, quick but intense educational sessions accross the…
http://developer.valvesoftware.com/wiki/Mistake_Of_Pythagoras Hot damn that was a *fun* SP mod for HL2. If you've played Minerva and enjoyed it ( and if you haven't, do so ), or played Gary's Mod, you'll really like this one.