Thanks for the explanation! I've done something similar using geometry nodes in the past and I assure that one is the slowest way to do it! Your baker was pretty fast considering the other options to get height maps in Blender. It could be that I just don't know how to get a good AO-derived cavity map in Blender, but even…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
I was running around KZ:SF this weekend and they basically use the geo they need to get the detail they want. Some chains were actual geo, and some chains were baked to an alpha. It depended on the importance of the object and its location in the environment. They had these really nice wooden window shades that were all…
@okidoki nae, I just have a problem getting things right on eye, so I get as many references and measurements as I can get. That's always been my problem which I managed to improve a bit in a years, but still struggling. I need LOTS of references from all possible angles, I can't make anything at all if I lack of reference…
So a lot of modelers on here, those learning or even working in the games industry, have a lot experience for modelling and texturing for last gen games. Which was all well and good for those consoles, and similar ideas can apply to modeling for art directed games as well as mobile stuff. But with this new generation of…
I think you are all right! Basically depending on the game some areas will improve and some won't, and any company developing games for all 3 next gen platforms will still be bound by developing solely for the primary seller and downgrading for the other platforms, not much point tuning art to look awesome on xbox2 when 5…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
I get what you mean, I have two views on this, use packs or quixel assets in a way to create something new (kitbash, live boleans etc) and if you are using packs in games to save time / costs that is also ok given you are not claiming it as your own work. Thing to keep in mind, Quixel assets and asset packs on various…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…