Hi, How would be the chances for applying as Environment Artist if you have something similar to the Cinematic "Rebirth" created by Quixel. The Cinematic impressed me a lot and i was wondering if that is already the highest level of Environment Art and it's gonna get you "100%" a Job
If there is one thing I miss after switching from Maya to Blender: I can't easily unwrap non-rectangle uv shell into it's native shape, it's always a bit off. For example, say I have a simple drawer: I try to mark seam around the front panel and unwrap: This is what I get: It's similar result for the back of drawer: AFAIK,…
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
Hello there. I was looking in to using EU4 as presentation tool for my work, and first thing i looked into after importing my mesh: how do i setup HRDI lighting? Surprisingly, i found no good explanation/tutorial on the topic. From bits of information on official forums, the whole things seems surpsingly hard to do. Please…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
3 IN 1 PACK: B) :o Get IT NOW: https://gum.co/nVsrn Watch Video Demo here: https://youtu.be/GU7XX09DcRU A lot of the AAA Games out there such as Watchdogs 2 and GTA use the Smart Phone Feature in their game to make it look more modern and adds a unique style to the game. And with the Selfie Feature, you can make the…
Hello, fellow sculptors! Today, I found myself in a severe fight with Zbrush and the infamous Transpose Master. After I posed the early version of this guy below, I wanted to remesh the duplicated subtool and project the details onto the new one. After I clicked the zremesher button in a highly dramatic manner, I got what…
Hey hey, For the current LPC I am using an FX shader that allows me to vertex texture blend. However, when it renders, it renders it as a flat colour. My understanding is that FX shaders won't render. So what I am wondering, is.. 1.) How can I render vertex texture blending inside of 3DS max ? (2008) 2.) Can you actually…