I'm on Maya 2022.1, and the MtoA Arnold Integration. I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error: // Warning: [gpu] device 1 is out of range // I did a google search to figure out what it means but there are no results with that specific error. I…
You can use the right click quad menu to freeze/unfreeze vert/edges/faces. I know pelt refuses to work if there is a gap in the pelt seam(s). I think ever open edge needs to be surounded by pelt seams? Did you do point to point seams around the open edges, like the eyes? When I pelt I normally skip the point to point seams…
Looks like a scope issue. Try this: ( objArray = selection as array objList = #() txtNull = "" global nameSearchBox rollout nameSearchBox "Name and Search" ( edittext objectSearch listbox objectList function updateList x= ( objArray = selection as array objList = #() for i = 1 to objArray.count do ( if findString…
1.First off, select or create an edgeloop in your large cylindrical object and go to Modify>Conver>Polygon Edges to Curve 2. Select the cord object and the curve you made and in the animation menu set go to Animate>Motion Paths>Attach to Motion path 3. Then with the cord still selected, go to Animate>Motion Paths>Flow Path…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…
my 2 cents: <font color="yellow">FORM 1st!</font> (then lighting [which i didn't show]) <font color="red">then TEXTURE!</font> how are you using the smudge tool? are you using it to create values? do it this way instead: [ QUOTE ] while using the brush tool, if you hit alt, the brush tool will turn into the eyedropper tool…
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) )
scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…