Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
The 3D artist community has evolved so much in the past few years that we think software distribution should reflect these changes. Introducing Substance LIVE, a new rent-to-own licensing system. Coming later this week :)
Something with production values like that and the level of depth all those features would require. On your own with no relevant experience.. About 200 years It sounds like I'm taking the piss but I'm really not. For reference, the last game I worked on with production values like that took 90 of us 3 years and that was a…
Just to be somewhat of a counter point: I moved to LA early this year from Boston (I'm from Canada.) In order for me to move, I need to have a Visa purchased by a company...so...not having a job isn't an option for me. That being said: You "can" make it work, but you really need to be smart about it. i did a similar move…
doing for a class demo over at Gamestepper... Still not quite getting the look of the model, really like the 3/4 view... perhaps adding in the hair bits in the back will help balance it out... http://gamestepper.com/forums/showthread.php?t=3728
http://www.videogameslive.com/index.php?s=home anyone intersted ? the trailer was interesting go to "what is vgl" section and look at the clips on the bottom. Blizzard music sounds especially fantastic with a live chorus... Metal Gear Solid should sound great too
I haven't taken a very in depth look but the likeness is not there yet. Cote has a very squarish face that you are definitely missing. I would also refrain from worrying about the body before you get her likeness down. It depends on what your goal is but nailing a likeness is hard enough. I think the head also feels a bit…
Hey Everyone, I just signed up for the Mastering Zbrush learning track with Ryan Kingslien's new site. It is taught by Paul Gaboury, but cheaper than the master class. This class does not offer structured critique. For Week 2 the assignment is to create a likeness bust. This is what I have been working on this week. I got…
Played it last night with a buddy and I liked it a lot! I like how it had elements of teamwork like in army of two. It did suck however that both our headsets were broke so we old schooled it and speaker phoned that shit.