This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...
You know whats missing? The Side exit ;) The one from the Movie, where Aragon throws Gimli on the bridge. It even exist in the Books :) So, maybe add this little thing there on the side :) Altough, it's a really great work :) Damned, that I can`t install UDK :/
@OT: Ya, according to the previous attempt in the softimage edge modeling was possible. You just got to get used to the hot keys (using Local pivot) The problem was, bridging and welding..=\ I guess I'll try it out and post again if I have any problems.
This is the (almost) finished bridge interior. I've added T-beams to the roof, finished up the radar doodad, tiled pattern for the floor, updated chair and the cabinets in the back (not pictured). I've still got a few pieces to finish but its almost done EDIT: better render
Hi. Im new to this forum. I am entering the contest in low poly Diablo environment category. Here is what I have so far. 3000 polys here and adding (hopefully) a bone bridge hanging off the cliff which will take me to 5K.
Im looking to cross the ugly bridge called realtime hair. Im looking for a technique that will yeild the most realistic results. We are considering using an anisotropic shader to give it that extra zing. We are limited to alpha masking (no transparency due to the cost of lit transparency). What are some of the ways you…
hay @Fddd your siege shields make me think a bit about shaping the foreground a little bit, I just blocked out two of them in front here flanking the bridge on the outer perimeter, do you think it adds some nice sharp silhouettes?
Live boolean could do the trick. It will preserve the existing topology, except for the area where the subtools intersected (that area will be a mess). But you can always smooth over it with the sculptris brush, rebuild the neck with a bridge, or just zremesh the entire thing once it is fused.
Ah cool! I've got ~500 hours clocked in on BF4. Unfortunately DT stutters like crazy for me. I really like the map though! So did were you responsible for adding the bridge collapse/mudslide? Or is that someone elses job?
Figure it wouldn't hurt to ask as well, is the mesh available (say in OBJ format)? A friend of mine is making a mod for Empty Epsilon (an open source bridge sim) and wanted to include ME ships, but we have not found a textured model for any of the reapers.