Re-watched The Thing recently because of this thread :lol: One note (possibly mentioned before): shading of some elements has very strong gradients making them look blobby/ undefined: Is it supposed to look like that, does it look different in your modeling software, like hard edges? I would always double check that the…
Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…
Going to update a lot the the stuff from my 3D hit page to here, havent been updating this as much as I should be ^__^ Character sheets incoming! Posting these up here as documentation of characters and their expressions too. Character designs for the Tavern Manager Sylvia Sawdon, a retired barbarian very strong,…
so i developed this setup for Blender real time compositor, makes a lot of difference to the viewport quality in both eevee and cycles. Its basically a sharpen setup, seems to bring out a lot more detail i tried it with mix, but add seems to work quite well, not quite as harsh. it's the filter node set to box sharpen…
Nice one, Chris. Ran across this while trying to find some info about some of the nodes in blender. Been messing about a bit with the node editor, just playing around to see what sort of viewport jazz I could cook up. Managed to get a decent rimlight similar to TF2's. 1. Base lighting 2. Rimlight 3. Rimlight after taking…
heyho.. finished another model laying around and waiting for some attention. In the process of making the textures and final shots I also reworked my toon shader a lot. Switching from shaderFX-node-pushing to txt-editor scripting. Cleaning the code and tweaking the methods. Will release an update for the shader soon.…