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Silo 2.1 released, +program to lease source-code.

Siggraph 2008: Silo 2.1 Released, Silo Core, 3D Modeling Wiki, Silo Source, 1-Week Sale

Download Silo 2.1 (30-day demo available): http://nevercenter.com/download/
What\\\'s New in Silo 2.1: http://nevercenter.com/about/new_features/
Press release for 2.1 Core and Professional: http://nevercenter.com/about/release_21/
Feature List and Comparison: http://nevercenter.com/about/features/
Nevercenter 3D Modeling Wiki: http://nevercenter.com/wiki/
Silo Source: http://nevercenter.com/about/source/

Dear friends of Silo,

As Siggraph rolls around, we have lots of announcements for you. :]

First and foremost, Silo 2.1 is now available, in new Core and Professional versions. Professional is the equivalent of previous versions of Silo, and is a free upgrade for all Silo 2.x owners. (If you own Silo 2.x, your same registration code will work for Silo 2.1 Professional. Simply download and install as usual.) Core is a new, lighter version of Silo which is available at the reduced price of $99. Both versions are on sale for 10% off until August 21, so this week is an excellent time to grab them!

Silo 2.1 is a significant update, adding hundreds of bug fixes and small feature improvements, totally revamping the UV layout tools, and introducing the new Surface Tool for re-topologization. We are very happy with the progress in this update! If you have not yet purchased Silo, we strongly encourage you to try it again with the new 30-day demo, especially any who may have been experiencing display issues or other bugs.

On the support and training side, we recently launched the Nevercenter 3D Modeling Wiki. This will be the new home of the Silo manual, tutorials, and downloadable content. It will also have resources and links to more resources for all modelers, not just users of Silo. The wiki format means everyone can sign in and contribute. We will personally be adding content regularly, and hope that others will as well. Check it out at nevercenter.com/wiki

Lastly, we have announced a pilot program called Silo Source, in which studios and educational institutions can lease and expand upon the Silo source code, allowing them to develop in-house 3D software with powerful modeling, selection, UV layout, displacement painting, customization, file formats, and everything else Silo offers at the core. Note that this program will not affect individual users or the retail version of Silo in any way. If your studio or institution is interested in learning more about it, check out the press release or e-mail us at info@nevercenter.com.

A lot has been happening here at Nevercenter, and much more is on the way. Special thanks go out to all who have participated in the betas and contributed feedback on the forums. Stay tuned, and enjoy Silo!

It really is a pretty good upgrade. The uv-tools have come from basically nothing to being really nice to work with.

Replies

  • Mark Dygert
    Yep, I'm liking the new UV tools.
  • kary
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    kary polycounter lvl 18
    The new UV stuff is solid. I'm a lot more comfortable using Silo for UVing then I expected to after 2.0's oddities.

    The surface tool is rather good as well. I haven't pushed it very hard, but so far I'm as pleased with Silo to retopo as I am with Polyboost. Silo's base tools seem a bit stronger then Max's so it's going from strength to strength -- not a huge difference, but it's there.

    Though there are some things to address right now (angle snaps, a clean up of the numerical editor and company, etc) it seems like they can develop some very efficient tools when they focus on them. Quite happy with it so far.
  • renderhjs
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    renderhjs sublime tool
    one thing that keeps me frustrated each time with silo is the scale of things. if you import it with a to big or to smal scale its nightmare to prepare stuff so that you can work in it. But nice that silo is progressing
  • MoP
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    MoP polycounter lvl 18
    Cool stuff, grabbin' it.
  • kary
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    kary polycounter lvl 18
    renderhjs wrote: »
    one thing that keeps me frustrated each time with silo is the scale of things. if you import it with a to big or to smal scale its nightmare to prepare stuff so that you can work in it. But nice that silo is progressing

    That is an irritating part of the program. To get things to and from UE3 I've had to set the import scale to .01 and the export to 100 in the options dialog of open scene. Odd, but at least it is automated after it's setup.
  • Michael Knubben
    That's the focus of 2.2, guys. importing/exporting and things that come with it, such as scale. Good as well, because it'll make Silo so much easier to integrate into a pipeline, which is lovely.
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