Hey, I don't typically post threads like these but I am just starting to look for full-time work and I was hoping to get some suggestions and feedback from my fellow Polycounters. What I am asking for * What type of content should I both add and/or remove if necessary? * What are my weakest and strongest points? * What…
I do a lot of hard surface modeling, and some of the models that people are putting out of Fusion look incredible, and they put them out in a tenth of the time it takes me to make something like it in 3DS Max. The only problem is, the topology is worthless as a game mesh, which are the types of assets I mainly design. Is…
Hey all, So a few month ago I decided to start doing toon style stuff just to get away from my normal realistic texturing and was hoping to get feedback on how I can improve or just general feedback. Here are 2 speed videos I made the other day. chicken coop - [ame=" https://www.youtube.com/watch?v=sA1HOxyS8QU"]chicken…
Game instance class is usually the best place to store global variables. Obscura said: No, that's not the purpose of casting. Casting is another term for type coercion. Imagine you had a variable with "animal" type. Then imagine you would have two sub classes of the animal type, cat and dog, in other words the animal would…
wow this is all great criticism, i really appreciate it a lot. one thing worth mentioning again is that the back legs and feet are NOT done. i do agree that they SHOULD have been done long before I started detailing anything else. I really jumped the gun on detailing this guy, and it definitely shows. doing things out of…
NOT AN ENVIRONMENT ARTIST... Sa-du, This piece You made Based on this concept Did a quick Krita duplicate layer and added a multiply 60% to it. I feel you should add more definition to the separation of the wood the linked image has a good reference to that separation and some greenery reference that can also help. Here is…
It looks like it will work best for rocks and landscape meshes, or scans where everything is tir Content creators make their dime off of creating attention-grabbing videos. It's not that it's impossible, or that they're faking it. It's that they're doing something a developer wouldn't/couldn't do in a real development…
Hey I hope this is more along the lines of what you guys were talking about. I shifted the hue to a little more redish/brown but still retaining quite a bit of the bluish/green that was in the concept (that I can't show lol). I altered the spacing between a few boards but more importantly got rid of a lot of the jigsaw…
So I had a story-board but it didn't have any choreography, just action type poses. The actual "ballet of violence" was up to me. I had the initial frame range determined by the rotating camera speed. I thumb-nailed and shot reference of several interesting attacks and counter attacks. I intentionally varied the attacks…
I agree with Reza on this. I'm not really getting a sense of the fabric being pulled and stretched from it's attachment points, based on the sculpt you've made. It is probably worth your time to revisit that. Also with your metal piercings... what metal are you thinking they are? Iron? Steel? That makes a big difference in…