For those unfamiliar, the circle shrinks over the course of a Fortnite match to restrict the circle of play. You can see it as the blue wall in the promo image below. I'm uncertain how they go about rendering this effect, for two reasons: for a circle shape, the curvature seems very smooth (but it could be that they're…
Ok, I searched the manual and found mention of this feature but it turned out to be outdated and it is pointing to a button that doesn't exist anymore in my version (3ds Max 2012). I asked on AREA but got nowhere. Anyone know how to do this? I basically want to have control over which objects are affected by the viewport…
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Hello world, I am a 3D artist that is based out of Philadelphia. I work a full time job during the day and am looking to build on my portfolio more for modeling, interior renders, texturing and technical setup. I have just finished my first freelance project for a local brewery. You can get a link to my Artistation…
Hi everyone! I want to make a photorealistic hair of character in UE4, but now I have a problem. When I read the ue4 tutorial of photorealistic character, I found they use a Unique ID texture, and I also found the hair rendering of Uncharted 4 they also use id map for variable specular. I have no idea how to generate this…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting environment texture artists for a range of pre-rendered projects. Ideal candidates should have examples of realistic environment…
Hi, I wanted to add a fire effect to my explosion, so I check out several tutorials on how to do so. I created a sphere gizmo, then added a fire effect to it. I then went into the setup for the effect and checked the 'explosion' tickbox and made sure the start time and end time were correct. I don't appear to have missed a…
So i’m shopping for schools. I was looking at art center in pasadena, as I think it’s #1 in terms of quality education. but after visiting I decided against it. Just wasn’t feeling the campus all that much tbh. What are some alternatives? I’d especially like to know if there are any good schools in NYC as i’d like to move…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting 3d environment artists for a range of pre-rendered projects. Ideal candidates should have examples environment of both realistic and…
How is your Max plugin doing the rounded fisheye? There's two methods I can think of: -Render to a buffer and use a pixel shader to distort the image by delinearising the UVs -Use a vertex shader to delinearise NDC so vertices bulge outwards slightly. As it pushes vertices out of the viewport not into it this should not…