Ok, I searched the manual and found mention of this feature but it turned out to be outdated and it is pointing to a button that doesn't exist anymore in my version (3ds Max 2012). I asked on AREA but got nowhere. Anyone know how to do this?
I basically want to have control over which objects are affected by the viewport rendering modes, it's kinda confusing to have so many unrelated wires in my wireframe view.
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But you can :
-Display the Edged Faces only on the current selection.
Configure viewport>Visual Style>Display selected with edged faces.
-ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display properties, press the "by Object" button so it switches to "By layer". Now in your Layer properties, in the listbox "display" you can chose a rendering mode.