Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1200 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 270 million players in 26 languages across 200 countries. Our talented,…
Goodgame Studios is Europe's fastest growing gaming company and one of Germanys most successful technology businesses. With more than 1,200 employees at our headquarters in Hamburg, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our…
sulky: Indeed it is! FINALLY the exporter is in! This together with 14 engine calibration profiles, a beefed up cross-app mode, new smart materials, patterns and crash fixes. Note: there is still one really tricky PS connection bug that a few of you have reported which is still unresolved -- still working really hard to…
Hey everyone! Thanks again for the interest and support. I'm honestly blown away by how many people applied! Now i have to go through all these emails and disappoint so many people :( I've closed applications now. After receiving over 500, and shortlisting every day, i've got a shortlist of over a hundred to go through and…
Hi all, I'll keep it short and sweet. I finished my degree course in Games Art around 2 weeks ago and have been adding final touches to my website as of then, I think I'm finally at the stage where I can start applying for a junior position or internship and hope to be considered but would like to hear from anyone willing…
I'm keeping my fingers crossed for you. Or, as we usually do here in Sweden, hold our thumbs for luck. I'm glad you got to the interview stage. Back when I applied for a QA position at a Swedish developer, I sent in my resume and cover letter. All I got back was an internal email for the QA Lead's eyes, sent to me by…
Sounds like we are in the same boat with that one. Out of 50+ applications, I have only received 1 rejection letter. Im sure its because there are tons of seasoned pros with vastly more impressive portfolios applying for the same positions as me. I really wish I had realized game 3d was what I wanted to do 3 years ago when…
She looks like she's going to be stylized so I don't know if this applies, but her body-type looks like an extremely 'apple'-ish and she has popeye arms. Those two things struck me as odd. Maybe too extreme? Just my 2 cents, so take it or leave it. :) Changes to the face look really good!
My demo of Max 9 just ran out before I could do this so I don't know if it's even possible; I'm in need of a simple ASE same file (a cube will do) that has multiple UVW maps applied to it. The subject is new to me (multiUVWs) so I don't quite know if this is possible or how assigning more than one UVW map to an object…
Hello 👋 Shading looks how I'd expect it to look like, regardless of modeling application. If you move one edge closer to another or add support edges, the shading will tighten in that area. To transfer the shading from a high-poly mesh, one would bake a normal map and apply it to the low-poly. It's also possible to…