IF you make your maps bigger than in that tutorial, add a 4th cloud map, make that one really big and panning slowly, then plug it into mesh displacement. Apply the material to something other than a plane and you'll get results more like what your picture shows.
I love how you guys handled the texture painting for the 4th one, nice and blended without feeling like they had to go overkill with highlights and sharpness. Now go go sims 4 nightlife expansion! Mah sims need to be seated at a restaurant after drivin' their whip ;)
From what I've heard Autodesk didn't have time to completely finish 2012 before it's release deadline (April 8th) and that they plan to have a service pack out much faster than usual. I just want Nitrous and the UI to run as they stated it would and I'll be happy.
I'm fast losing steam with this one, I've just been working on getting some okay-ish textures in for the hand in on the 26th but whatever I do the whole thing just seem to look like crap, so yeah C+C, last section is obviously placeholder lol
If you take the whole width of pelvis and divide it in 4 rectus abdominis will be limited to 2 middle portions Dead space is spacing between muscle -> white connective tissue in 4th image in a living model is usually depressed area , it help define where flank end and belly begins
Couldn't agree more, easily the best battle scene I have ever seen in either film/tv. Everything about it from the fx, choreography, camera work, tactics... all incredible. One question about your screenshots though: Why the skeletal horses in the 7th image?
looks nice . I would say tighten up the color scheme. Make it more WOW-ish. Maybe give the sky a little bit of a pink hue and make the grass bit more yellow. Sth like that. Also: the sky is not bright enough for the illumination its giving IMO.
We almost didn't hire poop back when he first came to interview at Mythic, just because of his name, but once people actually saw his work it swayed their minds. The 8th floor seems so much quieter without you Poop! Congrats on Gun!
Something's wrong wth selecting numerous poly's and edges in 3ds max 2010. When you do CTRL+click+drag to select, it only selects a few. anyone know how to make it like in 3ds max 2009 (and all the others)? This problem doesnt apply to vertices tho.
Lecturer in 3D Animation & Visual Effects University of Hertfordshire - School of Creative Arts Location:HatfieldSalary:UH7 £33,797pa to £40,322pa depending on skills and experienceHours:Full TimeContract Type:Permanent https://www.jobs.ac.uk/job/CHL696/lecturer-in-3d-animation-and-visual-effects Deadline - 8th August 2021