Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
Hi All, We are looking for an 2D artist to create a single piece of promotional artwork for our indie game Monster Medic. The artwork will be used within the App Store and to create a poster (so the we need a pretty high resolution image). The image dimensions ratio is 16:5. The iTunes art work crop 16:3 part of the image.…
Hello! our company introduction as follows : We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model,…
Quick question I desperately need to upgrade my 5 year old PC. I was going to buy a computer just before xmas but decided i cant quite afford it just yet. So I need to wait till later in the year. So Ive been looking at just upgrading my Graphics card in the mean time to boost my machine a bit. Spending no more than £100.…
Hello! We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model, texture,rigging and…
Also, since this thread asked about polycount, here's what one guy did with only 1300 triangles. 1000 for an oil barrel should be more than enough. What matters is how do you expect the player to look at it? If the barrel serves as something important that the player can immediately zoom up on, then it makes sense to have…
Wow RenderHJS you work fast! Carbon, is that a Dodge Challenger? I did a bit more work on my ZKart: Now it's down to like 1300 polys. Gonna add the rest of the body to it and unwrap it. Hopefully I'll have it finished on Thursday. Now i'm really new to all this 3d modeling stuff, so people, is my use of polys and my edge…
Hello, what is a prudent way to do things like these in 3D (3dsmax) for games (UnrealEngine)? https://www.google.de/search?q=india+window&safe=off&rlz=1C1SFXN_enDE605DE605&espv=2&biw=1559&bih=1307&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJkbO2qJrKAhVDchQKHY7UA90Q_AUIBigB Does it make sense to have those ornaments as alpha…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…