$Sel = `ls -sl -fl`; select $Sel[`size $Sel` -1]; since the array starts at 0, to select the last object you have to subtract 1 from the size of the array.
I model and render in Modo. I used 1 dark gray material with blurry reflections. All of the lighting is from 1 IBL light probe. -And thanks to everyone for the kind words!
Hello! This time I have issues with max containers. After fiddling with them a bit and figuring out their logic, I've found that Containers can do what I want of them, and much better than either Groups or Xrefs can. However my scene performance has suffered IMMENSELY. 1. Whenever Max saves or autosaves, the save seems to…
Hey all, I've found myself in quite the predicament, I've had a passion for game art since I was seven years old when my father brought home google sketchup and a copy of 3ds max 6 from work, since than I've worked as hard as I can, in excess of 15 hours a day to excel in the field and land myself the job of my dreams. The…
So it is best to use the modular approach whenever possible. Although I saw a video of the guys from Escape from Tarkov, they modeled a building that could be perfectly modular and opted to model-everything. I think it is a method that is also correct but it is still not a good option if maximum optimization is sought.…
Trying something new ie poncho style :) trying to get as little in the way of seams at the shoulder as possible. could add some internal lines if visual seams are required at the shoulder. The idea here is to get a natural transition from arm to torso for a good zbrush base. i am not really interested in making patterns,…
Holy crap thank you so much for looking in to that! That worked like a charm! A charm crafted from Olympia no less. For years people keeped telling me my cage was wrong or I was experiencing an error that happened every once in a blue moon (except it happens to me literally ever time.). I was like "I swear to God it's 1…
this is a awesome scene and can see alot of awesome work thats gone into the scene here are some points you could address. i guess u are going for the strong light thing but it feels abit too strong as others have said. trying turning bloom down ok i made some points when i watched the video 0:26 floating machine 0:32 no…
1. What was your favorite class in High School? B. English 2. What was your least favorite class in High School? A. Math 3. Do you have a higher education? D. No, I don't want to! 4. How do you think? C. Mixed 5. Do you remember your dreams? B. No, I don't! 6. How do you dream? A. My dreams are colorful, in 1st person 7.…
Two things that stood out to me. First of all in your setRange node you didn't specify the incoming range (Old Min / Max) to be from -1 to 1, in your screenshot it's 0 to 0. Second, it seems like you are getting lighting information baked into your map. Instead of using a Lambert just plug the mia_roundcorners node into…