It looks very cell shaded, not much in the way of extreme highlights or color to make the piece "Pop!". Without that depth of color while the mesh may be lower poly there is nothing to draw the eye or make me say wow. Be more extreme on the fur, make each "chunky strand" pop and give it detail, provide heightlights for the…
The "It's been a while and forgot I had committed myself to updating my Polycount thread" thread bump. I've been working mostly on the interior, and correcting a fair amount of line flows, since the last update. Here's a few shots with all of the basic materials I'd like to use, I say basic for the rubbish, scratchy…
We're a team of AAA
veterans working on innovative stylized sports mobile games using Unity
2018/2019. We are searching for
an experienced and technically savvy environment or generalist 3D artist to
work remotely with us under 4-6 months contract (could be full time or part
time; can lead to another contract after this…
Animation Generalist Job Description Nerve software is seeking an experienced Animator familiar with all aspects of the animation pipeline for a full-time, on-site position. As a generalist your job will be to take on animation related tasks from top to bottom, including rigging, skinning, animating, and engine…
Hi Polycount, this is my Bachelor's project. I'll be using music and story from the "My Galactic Tale" LP by Neonlight to generate designs and flesh out one scene from the story. Their music has always been a huge inspiration for me. The LP is especially interesting in the way that each track represents a story beat in a…
Just wanted to give everyone an update here many months later! Hope everyone had a great year and happy 2018! I really appreciated all the advice you all shared and I figured I would let everyone know what I ended up getting and the specs included. My final pick was the HP Spectre X360: * Windows 10 Home 64 with Windows…
Well, it's a TD tool, what you expect? Everybody in Houdini community are doing their own tools. As for selling stuff to other people (non-houdini ones). It would work if company approach was a little different. To put it into perspective, so that you would understand what I think about SESI and their approach this days:…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…
Hello Polycount community. I am facing a frustrating problem that I don't know how to solve. I am trying to copy my UV from a mesh to another, but visual artifacts shows up when I do so. The 2 meshes are exactly the same, same number of vertices, faces and edges, vertices have the same numbers from a mesh to another. And…
Hello Everyone, We have released our very first asset pack “Vol-01 office Props” on the unity store. This pack is suitable for all kind of financial institution or offices. All props are inspired from real world with 4k PBR texture. Hope you find this useful for your projects.