Hey there! I'm the
managing director of the well established free Source mod, GoldenEye:
Source. It's a first
person shooter based on the hit game GoldenEye 007. We've been going
strong since our initial release in 2005, but have somewhat dropped
off the radar recently due to a few years of development hiatus. However, the…
We are looking for talented and reliable modelers for our next project: Back To The Roots. I think, if anyone knows STALKER Shadow Of Chernobyl since 2002 when it was announced, then he feels something is missing from game. Well known that many maps were removed from final game, and our main project is to return them back,…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…
The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
Wow, you guys sure are stuck in your ways arent you? Me personaly i LOVE modeling high poly, its much more fun not having crappy little limitations that do nothing but hold back the overall quality of your work(Low res textures, low polygons) I know some people will try to tell me you can still do awesome models with a…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Most of the games I worked on used photos as a starting point. Those photos would be cut up or painted over to create the textures. Companies would also buy CD libraries of pre-made photo textures and multiple companies would use them. One popular CD library was photos of buildings in Vancouver so there were a bunch of…
TIGER BARB early concept art pre sihouette study Anvil Hill AHC-242 Tiger Barb and variants The Tiger Barb chassis, chassis ID# AHC-242 is one of the more interesting vehicle concepts thought up by Anvil Hills engineers. Developed to mobilize their 120mm AHMGG (Anvil Hill Massive Gatling Gun). This craft can be tough to…