Also depends on what you are working on. I know my posture is completely different depending on the job. Ex paint=slouch, keyboard stuff= straight as a stick. I wouldn't recommend no armrest tho. What do you do with your elbow when you paint Ryno? I know I can't stand having it in mid air, it's just painful. But maybe you…
No, 4096 is too large. That will use the whole texture budget, or nearly so. Create your landscape model, then apply UVs that tile. Then decide how you want to use your textures. There are many methods. Which do you want to use? http://wiki.polycount.com/wiki/MultiTexture Depends on which shaders are available to you. What…
Hey guys,just recently made a twitter,Any of you care to post your twitter name? id like to add some fellow game devs. You can add me too -JohnCheathem
Just wanted to see if anyone is going to Quakecon this year. On top of Carmack giving TWO(2)! speeches this year, we are going to be launching Rise of the Triad and will have a 6v6 setup with EVGA, Origin PC, and others. Come check it out if you are around and stop by the after party, for some beers! It will be my first…
um...or youre reading into the name too much. looks to me that he was more inspired by medieval executioners than KKK. any really...who cares where you got influences for you characters? youre not a nazi if you model a nazi, and if you ask me, compromising design for the sake of political correctness is a crime. that site…
I have been working on this off and on for awhile since returning from GDC. Taking the critiques and advice I was given and applied them into the map as you see it now. I'm a little nervous posting here for the critique I need from the public's eye and the fact that I think this is close to being complete. A couple things…
No need to express your views publicly. Let's just see which companies out of the ones above you'd love to work for. If you voted other it'd be awesome to see who it is you were hoping was on that list.
Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
Where do you work? I've only recently started working as a Technical Artist at a medical company called dorsaVi that does sports training through interactive games. Before that I worked at studio called Catalyst Interactive that did military simulations in CryEngine 3, along with a lot of Unity and pre-rendered stuff for…