Mike, Shader FX comes with a realtime hair shader that works in the max viewport... Not sure if its what you're looking for but it works. www.lumonix.com ShaderFX is, I'm sure you know, now free.
Absolutely loved it. When you break through the water's surface at the beginning, I wasn't even aware it was realtime at that point. Very engaging. Love the story, love the setting. Got it preloaded on Steam
Stunning work dude, would love to see this with a .CgFX shader and some env reflections in realtime. The only thing that's left me wondering is if the cockpit slides forward and how would the pilot reach it?
Hi, i finished my new personal project of policeman game character. I did this screens in realtime game engine. Character has 14000 polys and gun has 3000 polys. Hope you like it and every c&c is welcome
Did this piece some time ago, based on a real bust as a way of practice. Did both a "render" version and a normal-mapped realtime version. It won't be changed, but I do appreciate any feedback about it :) Cheers
Hey eveyone! I'm finally calling this finished.Learned so much with this one. Comments and crits are always welcome. Thanks for looking :Update: Dropped the red streaks, Thanks for the feedback. You can see that version here if interested: Realtime: Highpoly: Turntable
Realtime Rendered in Marmoset Toolbag 3. Based on a concept by Dean Holdeen. Check out his awesome works here . https://drawcrowd.com/holdeen Hey Guys i am currently available for work, feel free to contact me. Thanks!
Hello there, I run and operate a small based Realtime 3D company and I am wondering in the job section of the forums would it be advised to post a company seeking clients and that is not seeking people to hire. Please advise. Thank you for the time.
Hi guys! This is UTAS UTS-15, the monster shotgun i made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Marmoset Toolbag\\\ I hope you like it! model
Here is how it should look ideally This is with SS Raytracing (well also not perfect since its covering too much in shadow also) This SSRT does a very surprisingly good job tho on even the tiny details Here is more the cold reality of realtime lol with ao decals and mixed quality bakes Looks pretty crap in debug view But…