Hi, i finished my new personal project of policeman game character. I did this screens in realtime game engine. Character has 14000 polys and gun has 3000 polys. Hope you like it and every c&c is welcome
Very nice! Problems I see is material definition on the guy. His face looks like plastic. Your gun sems to have a lot of light information baked into the texture. The normalmap looks like it's inverted in some way on the gun to. Check the characters normals to?
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