Remember using this in the good old days of cs-skins, deadlok forums and cdg. :) You can use mdl decompiler to split the model into .smd and .qc files. You can use the cmd line tool to do it or use it in combination with the HLMV to use has a GUI for it. http://www.wunderboy.org/apps/jhlmv.php From here theres .smd…
Leading Southern California developer seeks a Tools Programmer for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
Digital Dimension is currently looking for a Senior Technical Artist to join its team! The ideal candidate will come with extensive Unreal Engine experience. He/she will be a key player in the production of a TV series produced in real time. Responsibilities: * Establish and manage workflows for game engine project *…
A rare and exciting opportunity with a highly rated studio recognised as one of the leaders in the field. You will be working closely with the Lead Artist, Lead Programmer and Senior Artists to create all aspects of characters used in the game within the overall defined visual direction of the title. Responsibilities *…
The Third Floor is looking for a Junior Pipeline TD. The Third Floor was founded to help inspired filmmakers realize their creative visions. By creating highly detailed previsualizations, our animators & artists hold an impactful role in the film-making process. At The Third Floor, we work together on some of Hollywood's…
Technical Rigger Do you love the challenge of creating complex facial rigs
for characters? Liquid Development is looking for a technical rigger to develop
and maintain pipelines and tools for rigging and skinning characters in Maya.
You will work as a key member of our animation team creating high quality rigs
for…
SENIOR 3D ANIMATOR Location: Campbell, CA Job Type: Full-time, onsite contract with strong temp to perm potential Description: -->The Senior 3D animator will design and implement a matrix of animations for a diverse set of low-polygon characters targeting mobile phones. Will mentor junior animators and provide creative…
What bugs me about all these new graphics capabilities is when developers seem to think they can just leave out style almost completely and replace it with artwork that's exceedingly well-rendered and "realistic" (in the sense that it's believable as a fairly detailed three dimensional form, lit by real lights), but that…
Ok another update! I've put in trickling water for the stone wall material. Still tweaking how much is visible in the diffuse and the strength of the spec. I might try and make it look a little more frosty/frozen to suggest melting but also refreezing. Not sure how well that will read but I don't want the melted snow to…
haha okay okay, cool! But how about this instead? You could upgrade your weapon to be more ranged based, or melee based. The melee package would include these: And I suppose the ranged upgrade package would have a stock and scope instead, or something like that! yeah? The texture maps are packed for a third person shooter,…