1: Showreels: Yay? Nay? To be a little more specific, I'm
mainly talking about static characters and environments on a turn table with
little to no movement going on other than the camera doing pans and dollies. My
tutors at uni were quite adamant on the necessity of having one which I found
to be rather surprising. I know…
Hey everyone, I'm a freelance digital sculptor specializing in highly detailed miniatures and collectibles for 3D printing — available for freelance work or commissions. Whether you're building a tabletop game, launching a Kickstarter, or need original miniatures for resin printing — I can help bring your characters,…
As of today, Stardrive went to open beta phase on Steam. It's a realtime 4x Space Strategy game by Daniel DiCicco, following the footsteps of the likes of the classic Master of Orion. Stardrive Steam Page Official Page I've worked on Stardrive as an artist for 2 years now, a mix of 3d/2d work and also as acting lead artist…
Hi. I created a ragdoll using CAT bones. now I want to shoot his shoulder. how can I simulate this? I can not affect ragdoll by space warps or helper->reactor as I don't know which object works like bullet shot, I tested with wind (both in space warps and reactors) reactor wind do not affect at all. space warps looks like…
Well A looks better but it still needs a lot of work. When syncing try not to match every single syllable or else you'll get machine gun lips like you do now. Also, the mouth shapes are very floaty going from shape to shape without pausing. I would hit some syllables and let it glide past others. Also, a little thing but…
Hi guys. I have a problem. I made this level in maya, and I got like thousands of trees in the scene. Now the problem is, that the trees I used have three materials used for the texture. The game engine can usually handle this but in this case there are just too many trees. What I need is some sort of script that will…
http://www.csulb.edu/depts/design/ It's only $ 1400 a semester for CA residents....I always assumed ID in CA was only at Art Center or Otis Parsons for some reason. Scott Robertson and Feng Zhu ID Grads. Well, Scott Robertson....ID Grad.
More... The Ripper is interesting because the blade that it fires is nowhere near the size that it should be if it were to fit in the cylindrical magazine below the gun. I experimented making the disc fold up in order for it to fit in the magazine, somewhat like a folding shuriken. That didn't end up working so well. I…
it's not the writing, or the treatment of the material - it's all about the pacing. It's amazing how many simple-minded popcorn films can't pace an action scene for shit, or link a series of them satisfyingly over 90 minutes without arse numbing longeurs. Why Raiders of the Lost Ark isn't a standard template i'll never…