Hi guys. I have a problem. I made this level in maya, and I got like thousands of trees in the scene. Now the problem is, that the trees I used have three materials used for the texture. The game engine can usually handle this but in this case there are just too many trees.
What I need is some sort of script that will replace these trees with a tree that I made that only uses one texture. Does that make sense?
If anybody knows of a tool that does this for maya OR MAX, I would greatly appriciate it.
You guys have never let me down before.
Replies
Anyway, if the zip file is less than 2 megs you can send it to my email: james@jhaywood.com . If it's bigger I can give you an ftp address to send it to, or you can just provide a link if you can post it somewhere.
I'd rather get the files on my end so that I can see if the script is working right away; as opposed to sending you a script and then going back and forth and trying to get to work for you.
http://www.lightstorm3d.com/download/html_en/pivotToolbox.htm