I'm a college music student looking to work with game projects or animations. I'm a pianist, composer, mixer, and sound designer, and I can work with sound effects and soundtracks. Contact email: andreaszubaran@gmail.com My SoundCloud is right below https://soundcloud.com/andros-zubaran/sets/my-compositions
Hey Polycount! I created this procedural material in Substance Designer. I'd like to say every last bit of it was there but I used one bitmap for the fingerprint roughness/albedo. I posted a more detailed breakdown over on my Artstation here! Love to here what you guys think!
Stylized wood parquet inspired by Versailles and parisian palaces. For now I made two different patterns and I'm still working on it to make it fully procedural from custom Black and White input. 100 % Substance Designer, rendered in Marmoset. Artstation post : https://www.artstation.com/artwork/EV95q8
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.
Hey guys, first of all let me just say that I've kinda avoided a portfolio for a while now as I've never really thought my work was much good, and while I still don't exactly have faith in my skills I figure its time to actually knuckle down and get a portfolio online. Can you give it a look over, and see what you think,…
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html
Firaxis Games is looking for an experienced Unreal Level Designer for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Hello all... im makin' my first steps with substance designer...and this work is my first one so im open to all your questions suggestions and critics... as you see i've attached all the maps and the final render was done with marmoset... 1.Base color 2.Normal 3.Ambient Occlusion 4.Curvature 5.Roughness hope you'll enjoy…
Rock study fully created in Substance Designer. Rendered in Marmoset Toolbag. Trying to feel out a workflow for rocks, went through a number of different iterations before I was happy with the results. I also invested some time into studying and refining a bit more into lighting, experimenting with different variations.…