Hey! When i am done with modeling, i want to prepare some stuff for exporting the mesh. Current workflow: 1. set all subtools to highest subdivision * Subtools -> all high 2. now, to decimate in the 3. step, i need to make sure all subtools has baked layers * select the first subtool * "Layers -> "Bake all" * arrow down…
Hey all, I use these scripts to toggle subobject modes in Max. If no EditableP/EditP is selected atm, it goes there, unless some mods are selected (in this example, Symmetry). ( fn goToBottom= ( local obj = selection[1] if obj != undefined then ( if subobjectLevel == undefined then Max Modify Mode if…
Hey guys, I'm having a weird problem with a code. Actually code itself runs and works well. But when I try to put it in a procedure, it says "undeclared variable" about a variable that I only declare and use in that procedure. Here is the code: (it is the $selVerts variable in tokenize row that it says undeclared. and also…
Hey! I have been using 3D coat for 2 days now :) and I came to the problem. I have two meshes and two separate textures. What I figure out is how to have both of them at the same time as two separate objects and textures. I need to paint texture over both of them them at the same time. I also manage to do that. -The issue…
So, I'm trying to set polyboost's loop-select and ring-select to alt-l and alt-r (the max defaults for its own loop- and ring-select, which only work on edges), but there's only a polyboost category in Main UI, which I believe to be the reason why it doesn't work with Shortcut Override on. So that's one problem, which…
So in max, I do some general unwrap of an object, and I have a mostly cohesive unwrap, with a few polys that got mapped weirdly. So I move them into position with the rest of the unwrap. I use snapping to get all the points to align properly. Then I select all of those points (both on the main body, and the detatched…
I feel like this is supposed to be a really straight forward procedure. What are the conditions in order for this to work? I'm just doing in Maya 2017: 1.select UV of the UV I want to merge with context menu > UV > drag and select all UV vertices in UV editor 2.select "UV Sets" at the second to last menu option in UV…
A lot of people I know, both at my company, and out, tend to have this running problem where we assign a Sub Object Mat to a model with multiple material ID's and export as an ASE and into UDK. Most of the time this works, but ever so often it just utterly breaks and will only show up with 1 ID or won't change anything…
If you look at the script that it calls when you use that hotkey/menu item, it actually says "SelectLoopOrBorder". There might be a way to make it only into "select loop" thing, since I think as soon as you have a border edge selected it will always go into "select the whole border!" mode. I might take a look... My little…