Hi, This is my first post in the forum. I'm just starting out in the 3D world. This is a small concept-project I worked on for a competition over at my institute. This is a concept DEMO only. It is called DARWIN. This is the OST version - [ame] http://www.youtube.com/watch?v=1qoX_EKwzus[/ame] The FX version -…
Hey guys, I thought I would share with you a project I did at the start of the year which took quite a while but think it turned out pretty well. I took my own HDRI and backplate and then rendered it in Arnold Renderer. I used Maya for the creation of the car and then composited it in Nuke. I hope you like it, comments…
So I'm starting on a workflow with Mari, and in Mari they use Offset Uv's all the time. Calling it patches, while this does work great it is no very friendly for game engines. So I'm curious does anyone know of a good technique to project the various texture maps from an object with multiple parts in different UV offset…
Hey guys, looking for some crits on this new project as I do it. First, here's my simple turntable I doodled: Here's what I've got so far: What I know needs to be done: -Fix the crotch (Way too wide) -Make the head -Add details to collar and arms Critique would be greatly appreciated! Thanks for your time.
Welcome to the world of Forsaken. You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to…
Hi Guys I recently sculpted a high poly head and used polypaint to texture it in ZBrush and then retopologised it in max and unwrapped it. So I currently have a high poly sculpt that contains a polypainted texture but with no UV co-ordinates and a low poly model which has UV co-ordinates but no texture map. I was just…
I was watching 3DMotive's Baking Normal Maps - Tips and Tricks this morning, and Alec Moody described Max's Material ID Projection for normal map baking. It sounds pretty sweet, but I can't seem to find a Maya/XNormal equivalent (it's for work, and work doesn't use Max, so I'm stuck). Does anyone here know of a good Maya…
This is my first time working with normals, so I have been following along a tutorial, but still ending up with some crazy errors. So I have uploaded the project with all the needed files. If a kind soul would be so kind and look it through and tell me what I'm doing wrong, It would mean a whole lot to me. Please help me!…
So it's my final year of university and it's my big final project in the form of my honours. The idea is to create a new IP, based heavily on the Viking legend of ragnarok, I am aiming to create at least three "races" with fully realised home locations, armour and weapon sets and full fluff and mythology to go with them,…
Bad news: I've inadvertently lost all of the files for this project and will not be able to complete it. This thread will no longer be updated as I will be moving on to other projects.