You could "Extrude Along Spline" - it's a few buttons lower than Extrude. -Make a spline in the direction you want to extrude, click that button, and pick your spline. Also, you could try Snap (with Axis Constraints On) aswell.
Lengthened/thinned the body. All the suspension works in Blender using constraints. Move the wishbones and the suspension compresses. Turn the gearbox end of the axle and all the parts leading up to and including the wheel turn. It sorta turned into a dune buggy :p
FBX will murder any rig. There are fundamental components that do not save into the FBX format. At best the joints and skin MIGHT come through, but you'll lose a lot of the controllers, constraints, wire parameters and a ton of other things that the rigs need to function.
A "Link Constraint Controller" applied to the weapon will allow you to link it to the world, so it animates like normal, then you can link it to other objects like the hand at specified keys. How and if that's all compatible with a game engine, it all depends.
ah i feel like a noob ofcourse it is, i just skipped that game completely because of time constraints and whatnots.. yeh i know how you feel, i bought batman but i cant install it either haha.
So I'm really trying to avoid using photons on our current project due baking time constraints has anyone figured out how to get more than 2 bounces of indirect light out of maya final gather? There is that option to turn on secondary diffuse bounces but that's it no option to do 3 or 4 bounces.
Here are some quick renders of an unlockable character from Mercenaries. I had to model this guy to the same skeleton as the main characters, so you will notice some odd proportions compared to Harrison Ford but I tried to keep it as close as possible within those constraints. The textures are 512x512 for the body, 256x256…
I'm guessing with young people's peculiar tendency to scrawl all over themselves, that a few of you might have had a crack at doing some tattoo designs I've been asked by a friend draw something up for him. It's not an especially complex design, but I'm wondering if there's anything in particular constraints or the like…
Due to time constraints I'm trying to figure out the best way to destroy/deform metallic objects (spaceships), if you've got any cool ideas I'd love to hear them. I could just brute force it but that's hardly optimal :( Example of what I'm trying to achieve (work of Lyndon Hamer/Born Ready Games)
This is a personal project i did for an online course on Environments creation - Duration was 5 weeks. I planned to render it in UE4 but time constraints led me to render in Arnold eventually. Next phase will be to move everything into Unreal. More pics and the original concept in the link below…