I realize this is a pretty popular concept, and that it's been attempted a few times before. My plan for this is to end up with a gaming asset, not just the high poly. All concept credit to Luke Mancini, AKA Mr. Jack.
Hi guys, Here is a cool prop I am working on right now. I still need to texture the blackedout part. I'm also trying out alot of different lighting scenarios so these r not the final ones yet. The concept was done by Jeremy Love. Critique welcome. :)
If you're getting the game, be sure to check out the online mini-games. It's set up so you can unlock extra content for the game. http://fable2.xbox.com/experience.aspx?lang=en-US Be sure to try your hand... uh.. foot... at Kickin Chicken as well. http://fable2.xbox.com/webGame/Game.aspx :) I love this kind of stuff, big…
I use gmax at home and when I turn force 2 sided on it actually shows both sides. Max doesn't seem to ever want to show a texture on the backs of faces, even with a 2sided material.
Hey guys, new week, new theme! This weeks theme (as suggested by Slipsius) is LOCOMOTION. Tips for embedding videos into your post - Click HERE I'm going to be using the Centaur rig from Dota. I started on the basic motion today but not enough to justify an upload so here's just a pretty picture. Looking forward to seeing…
Hello, I'm thinking that if I start posting my stuff I might be pushed to finally submit something :) Also I'm always looking for chances to collaborate so don't be shy. Here's a cept for a Doom sword that some one can make if they'd like. EDIT: Seems I need to say this, but you need permission from me to use this.
Hello all, been working on this for a bit. MK2 Grenade from Half Life. Concept originally from fusion 360 and converted for gameish res. You can find the original post here: https://www.artstation.com/artwork/KqVy9 Concept created in fusion 360 by Ed Fedorei, Alex Khaliman and Myself. Their portfolios Below…
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.