Hey guys, Just thought id give the early heads up about Blizzard coming to town and givin a little chat here in vancouver in november through the local siggraph chapter. tickets are not availiable yet, ill update this thread when they are. just thought id get it out there kicking around in people minds :D no word on the…
Great car, interesting design. Ground I made with vray displacement mod. All images are above 300dpi and 6K resolution. Modeling - maya, rendering - vray. Model - Maya Render - V-Ray post - Photoshop year - 2013
hello this is my new personal project a sort of steampunk submarine,concept by me my unfinished and crappy concept (update) finish HP I have planned a lowpoly model a the end Second update LP done and texture on the way thanks for viewing
Hi there, Long time no chat. Ive been watching endless hours of cartoons from the 1930's, and making this prototype. http://markmoroz.wordpress.com/ or if you like: http://www.indiedb.com/games/1930s-hose-animation-game-working-title There are videos that run through the environment on these links, ill post some working…
So I finally finished with my Soviet environment. It's been dotted about here and there whenever I had a problem with something but here it is in all it's glory.
Making a 1940's Gas Lamp for a scene i'm slowly working on. Any ideas on how to handle the ceramic mesh at the top would be cool. What is there is just a placeholder atm. (i was thinking Zbrush's micro mesh but i've never used it) Reference: I chose to have the glass part a bit longer Here's the current High Poly: This is…
Hi all, I've gotten around to starting a new personal environment project. The goal is to learn new workflows, develop and hone my skills whilst learning UDK. This environment was originally created for a tutorial and produced in under 2 weeks of evenings . I want to improve upon it and produce a section of the environment…