Its a good start tbh, A concept in the beginning is probably recommended if you havent sculpted alot, but some things that might be wrong are the proportions, of course depending on the style you're going for the proportions will be different, but im guessing your going for a realistic style then I would say the legs…
Progress Update with 4 days work. I started blocking in the Tail Wings and the Wing Containers (they store the flares for the helicopter). There a 2 armament Tail Wing design and a 3 armament Wing design, I did them both there also 3 wing container design with 1 being one without any flares. This took me most of the time…
Yo fellas I have a flag (the image below) it has a medallion and three tassles. My original plan was to have the tassles handled by cloth and the medallion swinging in the wind slightly. I originally animated this action manually in 3DS Max but the wind and the swinging of the disc do not make any sense when in game as the…
There isn't much feeling of weight or power on the sword swing. You have the right ideas in a lot of your motions, but the timing is off. For the sword swing, he should be in a much more dynamic pose. I went to google and did a terrible search for sword swing, and found this. Note how, even in it's cartoon child glory, how…
hey guys im having a problem that i cant seem to figure out on my own. first off, what im trying to do is: if the player is facing the door on the outside of a building there is a trigger there that opens the door in a swinging animation away from the player. but once through the door on the inside of the building there is…
Aircraft and environment update Sorry haven't been posting for a while, not as much progress as I would like for the aircraft but here is the latest refined shape. Made the tail connection thicker, rear tail fin adjustable, engines are now integrated to the wings. The disadvantages of this are - Less storage in the wings…
The flapping is kinda odd. Its just beating with the wings up and down. The whole flock looks cool, and the flap is less noticeable. But think of it more like paddling. The downstroke is also somewhat forward, and in level flight or when trying to gain altitude, the wing rotates relative to the body so the leading edge of…
Not only was Wings a total pain in the butt to get to this test point (awful interface and viewport navigation), it took about five minutes per operation. UnfoldMagic did this head in under 13 seconds. Left is Unfold, Right is Wings. You can see under the nose and front of the chin the stretching is worse in wings version.…
Functionality wise I was thinking the same as Tigerfeet. Also, since you do have rear shocks that means that the bike must have some kind of pivoting part for the back wheel such as a traditional swing arm, yet judging by your construction I don't see how it would pivot. Only possibility I can see is that one beam-looking…
actually, it would be impossible to use the vanilla Chivalry maul in combat. The maul I designed is probably fairly difficult to swing, too. I imagine after only 10-20 swings you'd start to feel tired. With the vanilla maul, you might get in 4-5 really awkward, clumsy swings before you give up and pick up a lighter weapon,…