I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Every 3d package texture baker could bake from one UV to another or from one mesh to another. Could be done both ways actually. I don't use 3d max for a decade already but as far as I remember it could be perfectly done in render-to-texture dialog. Or any texture baker that support a texture on "hires" mesh. Substance…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
I use 'M' to activate the tweak component tool, then 'L' to toggle it into welding mode. Alternatively from F1 (searched 'welding'): You can weld pairs of points interactively while using the Weld Point tool. Alternatively, you can weld pairs of points interactively by pressing Alt while using the Move Point tool. …
-Targeting is pretty easy, actually. We have systems in place to target ballistic cannons already (see, tanks and ship cannons) it's the exact same system with the numbers for the railgun's speed/range put in. It's not actually that hard, when you think about it -- submariners used to do the math by hand to target…
this is why I'm particularly worried for Larian. They sold a ton of BG3, Divinity is a good series, and all of these have long financial tails. But one breakout success and they've gone global with studios popping up all over the world. Obviously I don't know their financials or anything, but it sounds like a risky move.…
Going through the comments on that thread, im not sure if how many were convinced of the sincerity of his appeal, which I think is genuine. Most were just wondering about what he could really do in his current position to make Marathon a success The other issue is that many gamers believe that their game language being…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
I have updated Ninja Dojo on the Ninja Dojo Page and Creative Crash 5.3 updates NInja Dojo 5.3 1. Now will display Black Belt or Grandmaster in the title 2. Adjusted UI. Moved the Ninja Tools Buttons so they will always be visible. 3. Removed the color option from the main UI to its own window. You can access this in the…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…