A colleague of mine at work told me I needed to use Depth Target Texture as well to get the sorting right. You also need to set the depth textures Target Format to D24S8. Oh happy days! :)
I had a joint rigged face and needed a blendshape version. I posed the blendshape targets I needed on the timeline and then duplicated the mesh at each pose and added that to the blendshape rig. There were 80+ blendhape targets and I was able to generate it less than a day. Further iterations to add/adjust targets only…
Hi Slipsius, They have since fixed that bug, and in order to export the animations of of your target rigg. Import target character and just "Export Animation.... "(under take menu) It will then export the transferred animation off of the armature, onto the target character and into bones with the same skeletal structure as…
Tools >> Deformation >> Inflate It's like saving the current shape of the model, so that you can make changes and then blend between the two. In the case of the Layer brush it'll give the brush a reference to use so that it wont build over top of each stroke like normal, but will only push the surface out so far regardless…
Good stuff, glad to hear it worked. Have you tried using the pose as a morph target? I was wondering if you could tposemesh the model, then save a morph target before you export to max. So when you import back into zbrush the pose will be a new morph target, so in theory you could just tposemesh your model and switch…
That comparison is like saying shadow of the colossus HD was as good as ps3 games could ever look, far cry 3 was built for the consoles and any extra features on pc are just fortunate extras. There really has not been many pc targeted titles as they target the consoles, the total war series could be one example. Games are…
Anyone find issues with Morph Targets now? I typically like to store morph targets while I work sometimes so I can easily erase anything I don't like, but with the new Morph Target, I can't get past a certain depth or height using Clay or ClayTubes. I realize it's being used for the chisel brushes, but I'm not sure if…
I'm not sure I know what ya mean about the morph target. Do you mean save the morph target of the model before sculpting the details and sculpt on the copy and then use the morph brush to blend the details to the original?
This may or may not help, but I've had problems with the neck and head keys when there is a head target value without a head target object defined. Try selecting all the neck keys and making sure the value is set to zero.
Beena long time since I checked out morphing materials in Max but I remember it being wonky. How exactly are you animating the targets in the Morpher? You might try adding a base target under the others.