@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Hey guys and gals! I've got a favor to ask. I hope this isn't too unusual a request. I'm putting together my first serious portfolio site. Since graduation, I've been doing a lot of freelance work for small startups, and I feel confident I'm ready to start pushing for a bigger industry job. I'm looking to find the…
Hi Guys I have not posted here in years but I am on a hunt for a job again after the latest Digital Extreme layoffs. Here is my site. http://coreyhayes.squarespace.com/
I've been mostly relying on Indeed, Linkedin, Gamejobs.work, and WorkWithIndies for job applications. Unfortunately, all of them were/are duds. I was wondering if there's a better site that caters to entry-level job seekers.
I find it really, really hard to find textures. Does anybody know any texture sites, any at all? The first that turn up on Google require membership. Thanks in advance!