Hi Polycount, I am currently in the process of switching to Maya. A lot is beginning to click, but I have one specific question I can't find answers to online: when selecting components (verts, edges or faces) If I click on another object it will begin selecting on that object too. I never really want that. Is there some…
We need to fix models that have self-intersections. Some of their triangles intersect with other triangles in the same mesh, which then causes Z-buffer sorting problems in the game engine. The intersecting areas flash on and off when seen from a distance, because the Z precision is low on certain graphics cards. I'm…
I had never used that. Nice to know! Sadly, in the cloth modifier, I need to select some verts and create a group from those. I don't think it's possible to somehow have that vol. select modifier change my group selection dynamically . Actually, the way the cloth groups work, I think there's no way to animate the…
Hopefully someone here knows what the issue is, cause the official channels have been no help at all. Whenever I try to select a sub-object in Max, seemingly at random it will select something behind it, even with "ignore backfacing" turned on. I've attached a gif of the issue. Doesn't matter if it's verts, edges or faces.…
Hi guys, is there a way to change the selection threshold to something reasonable? This gif shows my problem. Clicking on the upper half of the stick, Maya selects the arms and legs. Clicking the lower part, the selection is correct. This is very annoying to be honest D:
Hello Polycounters, newbie here. Whenever in Maya (2015) I try to copy skin weights (from body mesh to clothes) I get "Error: line 0: Must select a source and a destination skin, or components on a source and destination skin.", I get it regardless of what I have selected or whether the selected parts are skinned or not.…
Hi. I need a script for Max. I use 2010. I need to select a face by number input. Ideally iw would look like this. Right click Go down quad menu to SelectFaceByNumber Put 1647 into a box. hit OK then that face would be selected in Max sub-object face selection. For right now I think that would work. Dual use of vert and…
@Ryno: a few cons: - not dynamic in size so you would have to define each time what resolution to use for the photoshop texture. - requires to select the UV template so that there is a selection - manually delete the layer afterwards after the selection in a ideal way you would have: - 3dsmax and photoshop running then you…
Hiya peeps, has anyone experienced a face selection issue in Maya's UV Editor where you're unable to select back faces? Try as I might I can't seem to do a normal rectangle selection and select all the faces. I'm not sure if I hit some magical hotkey or sommin (which I would immediately delete if the case). Any help would…
I'm not really sure what you mean by boarder selection. Are you talking about UV seams or the boarders the edit poly sub-object group? Boarders are only open edges of geometry and UV seams aren't always on open edges. it might be a simple misunderstanding of how the boarders work in max? Or is it that when you draw a…