So I installed a bunch of PS patterns yesterday and was fooling around. No problems there. Today I installed my old [and some new] collection of fonts, around 989 in all. I tried to use the text tool in PS CS4 and the program wants to close itself. I get this error Problem signature: Problem Event Name: APPCRASH…
well if you're looking into disgaea, do definitely check out jeanne d'arc as well! plays much smoother than the somewhat old-fashioned disgaea imo. on the go it's usually lumines and lumines2 for me. as has been said, psp has sleepmode so if your game takes an age to load initially, that's not much of a concern. hacking it…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
The engine we were using, 64x64 was the max resultion we could use in order to get top performance, many of which were paletted down to 4 bit. So it was multiple 64's for characters, buildings, etc. Charaters were around 1000 polys. Evironments are all relative to your tech. Our tech was able to load in a large chunk of a…
Yea, the load time on that is really sweet . I saw those pages ya posted but didnt see anything that says this can be done in PS CS4 Extended. After reading the "...look at the aw3some stuff that the all new cs4 extended can do" page on the adobe site…
Yes, I'm nerding out. There is one particular game that was released in Japan that I gotta get. The Berserk PS2 game was released in 2004 but from all I've seen it isn't being translated, so I'm going to order it and figure out how to run the import game on my PS2. Does anyone have advice on this? I don't want to void the…
We are currently looking for a Contract 3D Artist/Animator to come aboard to work on a real-time interactive 3D demo application for the PS3. These demos are for R&D working on new functionality for the PS3. The position is a contract position and is currently slated for 4 months. However, there is a good chance it can be…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Retro/Grade http://retrogradegame.com should be out on Playstation PSN by the end of summer (Europe and US) Figured rather than just plugging the game giving some insight and history on things (for others thinking of trying a similar approach would be helpful to the community. So 4 years ago (almost to the day) I quit my…
I'm texturing a character and I WAS able to assign materials to my assigned swatches but I can't do that anymore. Also my masks don't even show up on the material list. When I want to add a material I get an error. My other PSD files work fine but not this one. I have PS CC Here take a look…