Hi everyone can anyone help me with this😔 if I just name file extension on output, it gives me prefix underscore before texture set name. But I need just texture set name ( without underscor or any other names). I need this so that everything works automatically without breaking the pipeline so I can adding this texture to…
Hi! looking at the screenshot of the AO map, it seems that adjacent trims affect each other. This might work in certain situations, but when used on edges, I would prevent AO from adjacent strips. To do this one can use Bake Groups (Toolbag)/Match by Name (Painter) or bake exploded.
Wow this is amazing, nice work, and count me in for agreeing with dan. P.S i seen your name is Steffen, my name is actually Stefan( and if im correct we probably say our names the same way :D)
On this note, could anyone come up with one for me? My name is Jesse Stippel, it's Austrian - Again the surname + 1st name doesn't really flow well. Studio + Skye (My middle name) = Skyedio.com? I dunno...
I have trouble with naming. Can i name my textures as I want, not DDO? Say Normal map should have _bump after texture name, it's engine requirement, how can i do that automatically?
1. You should probably use a more descriptive function name. Generic names like "texture" are easy to type, but when you look at your code some time from now, or share it with others, a more descriptive name will be appriciated. So instead of Texture() we'll use ApplyNoiseTexture(). 2. The problem is that you are…