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[Zbrush] .obj export naming issue

polycounter lvl 12
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Will Faucher polycounter lvl 12
Hey,

So today I was exporting my subtools as .obj to bring them into max. The issue I came across upon importing into max, was that the obj's don't preserve the names I gave them in Zbrush. When I import, I kind of expect the name of the mesh (in my 3D app) to have either the name of the subtool I had in Zbrush, or, the name of my actual obj file (ex: body_lowrez.obj).

Once imported, every single object is named "ZBrushPolyMesh3D".
This makes things very messy and annoying to deal with when you have many, many subtools. How does one go about solving this?

I know I could use GoZ, since that seems to preserve naming correctly, but I find it doesn't work right half the time.



[EDIT]: Shit, I thought I posted this in Technical Talk, could a Mod move this? Thanks.

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