Hey, there! I'm still open to critiques even though its already on Artstation. I was aiming for a low level of wear for this shotgun; enough to be noticeable but not very excessive. To estimate a length of time, lets say this firearm had been used for several weeks, and has just begun to show signs of use. Surface Detail…
Are you using a dominant light? Non dominant lights bake specular reflections, whereas with dominant lights the direct lighting is dynamic. For a weapon model, I think a dynamic light would work better. Just convert that to a mover or some other that relies on dynamic lighting ;)
Why is my lighting and shadowing getting screwed up when I convert a Static Mesh to a Mover? Exhibit A: http://s20.postimage.org/vvcl7s0j1/comparison.jpg The image on the top is of the Static Mesh. It's being illuminated by 3 dynamic (Movable) lights with shadow mapping enabled on all 3 of them. In addition to the lights,…
you can use static mesh actors as lights instead of using a light actor. But you can't do that dynamically. http://udn.epicgames.com/Three/Lightmass.html#Mesh Area Lights from Emissive I would try using a light function to mask the light. It will make the light appear rectangular even though it isn't. Why can't you use a…
Hello there friends, I had a question about lights in UE4. I seem to have accidently clicked a key or something, but the lines that display the radius of lights, as well as the symbol for the light (such as the little lightbulb logo for point lights) have disappeared from my viewport and I can't figure out how to get them…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…