you just made the whole Epic part up so you could sculpt a naked Zoe and play dress-up, admit it. seriously though, this is looking very good so far, will wait for more pics before critting the character, but for the gun I would think mixing options 2 and 3 would be the best way to go. and I guess when a guy at epic tells…
"He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years" Lol 5yrs is that all! I've got a tiger tank been chipping away at for twice that long 😁 Anyhow nice portrait of Eva Green, especially her eyes and like Eric said it's about time she's properly…
... but your texel density is all over the place on the Maxis work. That's the point... ...and you were wondering why your lighting lacks? It's got nothing to do with the code that Epic wrote, it's to do with your knowledge of what good lighting is. You need to study some art direction, colour theory... search for videos…
Hey there, My name is Eric and I am readily available for work. I currently reside in Toronto Ontario, Canada. I have recently finished school and my thumb is still green but don't let that fool you. I am constantly challenging myself and always trying to improve on my craft. Please take a moment to look over my portfolio.…
Description: Drifters: Prophecy & Destiny is a singleplayer story charting the tale of a band of pirates who washed up on the mysterious shores of Avalon. In this epic adventure, players take control of Eric, a first mate aboard the Ecuador, a vessel belonging to the Burning Sun Pirates. This tech demo will take players on…
Hey guys - need some eyes for this peice ! any tips to render wet skin, rushing water would help . and other compositional tricks will be welcome before i set off polishing off this peice. Also finding it hard for the scene to 'mesh' . I have played around with smoke and volumetrics and it seems to do the trick. still…
Okay, so... I've done many hairs recently, and they never really look like what you have at the moment. There are couple of rules that you have to keep in mind when you want to render them in real time. Here is the first one.... But this is a kind of general baking rule... you need to exaggerate every rounded detail,…
@Eric Hello there, maybe it's not relevant just to megascans but quixel company. But is there any way Quixel would be more transparent like Epic Games? Giving dates and delaying them mostly annoy or dissappoint customers but being more transparent looks like more customer-friendly. They don't give certain dates, sometimes…
Hey guys, grungy studios here. Well im about half way through my college course and decided to create a portfolio. I want to have only the best things in my portfolio so i am starting fresh. This is my first peice. It is a fair port floor saw, but in the textures i am going to make it look grungy and stuff so it seems post…