Those typefaces do not work with your setting Warhammer is this 1920 / World war 1 / Gothic setting, and you need to go bold and with serifs. Blackletter maybe, that sort of thing. Also mining company, that needs to convey "big cold supercompany" And "Space cola" really takes away the serious in your setting, and 40K is…
APPLY HERE: http://coldironstudios.com/careers/ Cold Iron is a team
of passionate game developers located in San Jose, California. We’re a diverse
group of veterans with decades of experience developing and launching
award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an
experienced World…
Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…
Hello world! This is my low-poly colt 1911 (3030 tris). I think it looks not pretty good at this moment and i really hope that some feedback can help me to improve my texturing skills.
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
Senior Concept Artist Cold
Iron Studios San Jose, CA Please Note ● Applicants without a portfolio
will not be considered Position
Summary Cold Iron is seeking an
experienced Sr. Concept Artist to join our world class team on our next AAA
title for consoles and PC! Are you a passionate concept artist looking to…
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…