Hey I am on the texturing stage of my model and I want to know how to texture clothing. Would I follow the normal map's field of depth so I know where to put in shadow's and lighting? If so are there special techniques for this? or would I just choose a flat colour and choose a clothing texture over it and leave the normal…
As the title says.. How do you do it? How do you know whats right? How do you know whats wrong? How do you know if he\she\it needs something? How do you make it interesting? Will you ever know if it looks right or wrong? :poly122: Should you put pointless stuff? like stuff that just dangles and has no need to be there at…
when i make cloth in MD , and import it in maya for retopo, i have bunch of folds on long kimono which creates big geo deformations + pressures that squize them. After that i loose those symmetrical parts and its hard to retopo + some parts of the cloth goes on top of each other. so, my conclusion: as everything in life ,…
Hello! I am looking for a 3D artist who can create festival clothes and accessories. I have about 40 (and counting) articles of clothing that I would like to have created. To start, it would be helpful if you could give me a rough estimate of cost for the following articles: More details and all articles of clothing will…
Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…
It was a cloth sim in 3dsmax which takes an age to setup, but faster than sculpting it:) I am surprised no one has a written a cloth sim for zbrush, that would be great. I tend to use cloth sims for fast turnaround projects to save time
For a high poly model in Maya, what is the best way to go about making intircate lace designs for women's clothing? like this... I made the base clothing and tried cutting it with Booleans... but that didn't work at all.
Hey, We are looking for a character artist who can create historically accurate clothing and bodies for our VR project running in Unreal Engine. The clothes need to be optimized well so that they can perform well on high end PC apps. It's a big plus if you can rig it for the Unreal skeleton and prepare it for animation to…
Hi everyone i have just started marmoset and i want to know what can be better way to render cloth and skin in editor,i imported a character and its skin become lite in editor and cloths looks like plastic.
@hayes87, I am not doing any custom cloth rig, I have just skinned my geometry to the existing cloth bones from the warlock staff. @Mohsen, Yea it is probably an issue that was patched in. But weird that it only happens when I use the weapon slot. The cloth is just fine in the shoulder slot.