Looking for a character animator who works in 3ds max and knows how to do lip-sync and handle run/walk/whatever for multiple characters interacting with one another. This is for a cinematic, so experience working with medium polygon models is a plus. Exis interactive is an established outsource studio located near…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
http://www.twitch.tv/unrealengine IDK where to post so I make new thread here. Epic stream about creating cinematics. (and other things in archives). Please spread word and and joing the channel if you can, so the stream might happen more often (;.
Hellou =) I'm working on a short cinematic with some friends, and I thought I might aswell post it here even if its not strictly game-art, but yeah... here's a WIP of a robot head anyway ^^ Together with a test render of the first scene, but with borked UVs for the meshes, and some textured shot of the first scene. All of…
Thank you for the suggestion Delf! I'm pretty confident that the camera angle isn't the issue. The lightshafts are distinctly visible from any angle in non cinematic cameras, and not visible at any angle from a cinematic camera.
Hi, we're team Leander and we're currently working on a short in-game cinematic using Cryengine 3, at the moment its still very much a work in progress. Team members are: Max Doherty http://www.maxdoherty.co.uk/ John White (me) http://johnjwhite.co.uk/ Kim Watts http://kimwatts.co.uk Igor Titov http://titov3d.co.uk Music…
Made this in three days. Modeling in Modo, texturing & materials in Substance Painter 2, cinematic in Unreal Engine 4.11. https://www.youtube.com/watch?v=wKWdraG8ZHg Let me know what you think!-)
Hi, My name is Brandon Volpe, I'm a 3D Environment and Cinematic Artist looking for work. I'm available for freelance work or full-time studio work. My portfolio website: http://www.BrandonVolpe.com/ If you have any question, you can contact me at b4volpe@gmail.com Thanks, Brandon
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…