Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Hey Everyone, This is my first Attempt at a creature bust,Ive been working on the bust for a couple days now. I would really like to improve my Zbrush skills and Polycount rocks so I figured I'd toss it up here and get see if I could get some feedback and crits.:) Quick ZBR render: This is what i based the bust off…
I looked around on YT for you and there are speed-modeling videos like this one that could help you. Just be aware this is sped up 4x or so, just to make it less boring. But you can pause anytime and replay things. I would suggest trying to replicate exactly what they are making, following along step by step, just to help…
Just finished an in-game sculpt of Charlie Day, with it being my first time texturing a character in Substance Painter. I will like to do more models and textures to get some practice. Sculpted in Zbrush, UVed in Maya, and textured in Substance Painter.I would really like some feedback/critiques! model
Hey guys merry xmas first of all! Just want some tips and critiques for this face anatomy study. Started today and need doing a lot more changes but want to know ur opinion about it :) cheers guys! http://i.imgur.com/3EthYLZ.jpg http://i.imgur.com/VYM3XYW.jpg http://i.imgur.com/yRX6nGQ.jpg
Hey guys, just starting out in this industry and i'm currently enrolled in the DAVE school. We're working on some ZBrush models, and I really liked this one so I figured I'd share it so I can get some more critique on it so I can keep working on it. The model is inspired by Aris Kolokontes' image. Please feel free to chop…
So I thickened up the neck and realized he had no eyebrows so I added those too. Also I went in and just accentuated some detail. This is going to be my final pass at this bust because I'm going to be working on a Norse version of Kratos I'm working on the concept atm. So keep an eye out for a Norse Kratos thread in the…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…
Here's my portrait of Fionn Whitehead's character in the film 'Dunkirk' (2017), Tommy. My goal with this piece was to make the best portrait I could in real-time, rendered in Marmoset 4 (without ray-tracing). I had a ton of fun making this, even though it was challenging, I learned a lot and I'm looking forward to putting…