Well instancing the vertex color on an object means you'll be instancing the object itself anyways. That depends on the engine. Vertex color (and vertex alpha most of the time) is not that expensive now days. I've worked on plenty of project on platforms that couldn't support lightmaps so vertex color (and vertex alpha)…
Just to clarify I do not want to bake vertex colors to a texture. I want to bake passes like AO and Curvature to the Vertex Color. So the Red of the Vertex Colors could be AO and the Green of the Vertex Colors Curvature and B and A for something else. I found a Blender plugin but it still needs a UV for the baking process…
Ok guys, First we set up a flat plane model with a bunch of subdivisions. Than we made a world position offset vertex shader that morphs that model into a sphere. We want to apply reflections to the model, however when the reflections are captured, they seem to be only done after the vertex shader step. ( cutting them in…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Hello, I'm currently modelling my assets but how much was DOOM 4's weapon triangle count, how many vertex was in there gun? Because I'm gonna try make the same vertex count since DOOM 4 runs fine in my computer. Also how much is the current gun vertex or triangle limit in this generation of fps games.
Hello, is it possible to use the Vertex's Alpha value as a material map in max5.1 ? The Vertex Color map only supports rgb, wondering if there is such thing for the alpha value as well... trying to make some preview materials for a gameengine. Also looked into compiling my own plugin (modified vertex color map) but cant…
Hey guys, need your help. How can I edit an object?s vertex colors based on its position? I basicaly want a position gradient as vertex colors (without having to paint them by hand). (3Ds Max and UE4)
Hello, I am wondering if it's possible to export vertex paint data from 3ds max to marmoset? I know it can be done using Polypaint with Zbrush, just wondering if it can be done with the vertex paint modifier in 3ds max too Thanks!