This is a fan-art of old-time game called Arcanum. It's not exactly the item from the game, but I just was inspired by atmosphere and design of it when creating this teapot heater. For modelling, re-topology (100k polygons) and base maps baking Blender was used. Textures was created in Substance Painter. To create some…
Hey Guys. First time posting here. So, this is my first project Trying to figure a workflow using Mari and Substance painter. I wanted to learn a good workflow for texturing physically correct metals, that would work in any environment, and so I decided to take this gun that I did for a modeling class and texture it. I had…
Haven't posted anything in a while, but nonetheless I am still working on projects just to stay fresh with my skills. Any who I started a new prop a few weeks ago and it's been touch and go ever since. As I've been told before when modeling a gun, any gun, functionality is definitely key here. I had to make sure, for…
Hey guys I got a student version of 3ds max awhile back so I created this flintstock gun to get used to 3ds max more. (im more used to Cinema 4d) The model is okey for being the first 3ds max thing i create. But the texture work is what i focused on but gave up after couldn't get the specular right in dDo after like 1.21…
heres my original character from a comic im working on, i decided to sculpt him out sence hes a sci-fi style character, the sculptures sill sitting there and its not done so i took a shot at zBrush and it was wayy easier than in real life sculpting :) but its killing me, lotsa work >_< ; but its a WIP the last one on the…
Hi everyone, This is a character I am aspiring to put into a show-reel. It is currently a work in progress. However work has been slow as its been going through constant tweaking. This is the concept I sketched and have been working to something similar to it: I am trying to go for the same style. I started with a more…
So this was the first project I worked on after college and wanted to get more acquainted with PBR work flows and the general maps surrounding it. While this was only textured using Photoshop, I really began to understand how the separate maps worked together to create that realistic feeling. I also dove more into lighting…
Hey guys. Schools starting so i decided i'm going to make a prop to start the year off fresh. Found a cool concept by James Ng and decided to give it a go. Im looking to make it detailed (40k tris were talking here) I know its pretty high count but i want to just make a cool looking piece for the opening of my portfolio.…
Thank you good sirs! Torch: I definitely love the style - very illustrative and a neat way to rethink "hand-painted" textures. It's also just cries out to be used in a Steampunk-esque setting. Was able to get her uploaded to Sketchfab too, but she's having some wacky alpha sorting issues on her hair with whatever engine…