We're looking for a UI/UX artist to art all of the UI for our first game Epic Skater. It's being made in Unity, check out the vid below. We're a team of 8 guys who are really passionate about the project that we're creating, and we want this to be a premium game on mobile. Send us your work and I will personally get back…
Hey everyone, I was wondering if there is a possible way to change/replace the material on some of the already in place models in UDK. In reality I just want to replace them with a grey material so I can study smoothing groups of things like rocks as I want to see how epic dose it to maintain the nice hard edge look…
Hi! Being a semi-noob at UT3 ED i was hoping for some help from epics otherwise excellent mod home section. I have been there before and especially when I have been working on materials I have found a lot of helpful info on their materials tutorial page. But now I went back there today for some help on parallax mapping…
These 3 gentlemen have nailed it exactly. I think Epic really must've approached this from an angle of "what can we do with UE4 that was impossible in UE3?" It's funny also how people tend to complain a lot about gritty realistic stuff being overdone, and then when Epic does something very different (which I think is…
The term "next-gen" has a tendency to be thrown around quite a bit and in a way it has lost a lot of its meaning in recent times. Until now. Epic Games have been pushing the envelope with their Unreal Engine 3 technology with each passing month. Just when you think that there isn't anything else they can add to their…
http://www.eurogamer.net/articles/2011-08-16-epic-games-working-on-five-new-titles "It's nice to target the PC as a primary platform again," teased Capps, "not just for ports." I am excited for this! and then he went on to talk about this, which i support and understand! Capps went on to suggest that companies need…
FastTrackStudio is an outsourcing company dedicated to providing high-quality artwork and teaching within the real-time rendering industry (games & film). We specialize in creating real-time environments, materials, models, and other resources. We have worked with many large clients in the past including Adobe, MSI, Epic…
I hope they increased movementspeed and general pacing since when I last played, it was painfully sluggish, I expected a action-y mix out of a arena shooter and moba, but it was far slower paced than all the competitors that embrace the third person perspective and the heroic movement that is not possible in the RTS space.…
So here is the spiel, I'm getting back into character modeling after about two years away from it, I've been the art director on two very small indie games and am looking to get into AAA video games as a character Artist, I hoping to get something worth showing by mid march for GDC but it will likely be a much longer term…