Hello all, Is there a way to enable more antialiasing or perhaps more of a precise cut out when saving as a PNG with a transparent background? When saving out of marmoset I have about a 1-2px outline of jaggies around a majority of my models which is more noticeable on a custom background in photoshop. I tried saving out…
Proceed with caution I got screwed with a 5950x with a motherboard that supports tpm2 I'm now £500 down and running a 5800xt on a worse motherboard cos the system is bricked. No good reason but it's dead. You need a specific disk partition type (gpt) for win11 as well as tpm2 and to be using uefi bios. If any of that's…
EDIT: @ perna, just posted this right after yours. Going back to read your stuff now. Doing some test bakes but I am having issues in some areas such as the handle in 3DS max 2011. The bake results for the handle show multiple artifacts and a very low appearing resolution even though I am using a 2048x2048. Using 3Point…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Best way to check for flipped faces is to enable Backface Culling. In Max you do this in Object Properties. Then just tumble the viewport, it’ll become quite obvious what’s looking inside out.
Even if this video card seems to have 24GB of VRAM.. you might simple enable the statusbar statistics to show how much it uses.. because there are different options for the samplings in viewport and final render possible ( also different possibilities for some modifiers ). You might also have a look in the crash log (…