Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Hi! I'm posting this because it's already happened me another time, so I'd like to figure out what I'm doing wrong. Basically I follow my usual workflow: - create new project with low-res model - bake maps in painter based on the high res one - load/edit materials Everything works great and the preview in Painter is 100%…
Non gameart related question this time, sorry for that. I am once aggain working on a grassy field. Last time I were placing mrProxie-instances of a grass patch with the help of the "Scatter Utility" and the "Advanced Painter" plugin, which gave me some problems.* The Scatter Utility requires the number of instances to be…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
I'm creating an environment for a side scrolling game in UDK and am looking for some advice about the best way to go about it. Basically, it 's a platformer and for this level the player jumps over rooftops of a sci-fi shanty town on the outskirts of a city. The issue that I am having is the best way to create the assets,…
the work around I found is to be sure that round shape have a higher smoothing angle than 30. a cylinder of 12 sides will create issues but one with 14 sides is fine. if you select some edges and press Crease+ it bevel those edges but if you choose only 3 segments it will end up making faces with a smoothing that will…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
Hi guys! I found out that after I add thickness to my clothes and then click "Create UV Shell" to split inside and outside parts , thinkness part splitted in some weird way, I showed it on video here: https://drive.google.com/file/d/1mdj-DCoIsobDJUu6qX9wcOXNKf2ZBs1S/view?usp=sharing Would be so thankful if somebody know…