after finishing unwrapping the polygon, some of the edges that have uv cut will stitch back together after smooth preview... anyone has any idea what's wrong with this? before smooth preview: after smooth preview:
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
hello peeps! i need help on how these things will not extrude from the inside? basically i made a scallop shape from cv curve tool then i used bevel tool to and set polygons and quads as output. then i select the faces as in the picture and i extrude it outwards the shape it always made a funky look on the inside when…
I have an issue with Maya 2016. When I work on the UVs of an object they will decide to re-layout at random. Here's a video to show what is going on: https://youtu.be/CUMkF1x7do0 I have a feeling I have an option turned on that does this? If I do, then how do I disable it? I've had times where it has wrecked my UVs and I…
I have a model made in Maya with a few textures that I'm trying to export as an FBX. I have "embed media" checked. When I import the FBX into Unity, the textures are missing... also i tried it in Marmoset 4 and Blender, and nothing happend... The only way that i can have the texture in Unity, is putting them manually...…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hello. In Maxscript, I have learned how to append and delete items one by one in a list box without problems. Now, I want to delete every object in a list box with the click of a button. I have looked everywhere for answers on this subject with unfortunately no luck. Although some topics have been close to this, they…
I was wondering if anyone might be able to give me some pointers. I'm rigging an ethernet crimping tool which has a latch that drops and a lever that forms a ratchet to keep it closed. I have both close and open animations manually keyed, which looks pretty good, but I'm struggling to figure out how I can drive both from…
Hi all, Recently I have been doing some practice on concept art to improve my modeling sensibility, and I found Sketchbook to be a decent software for my purpose. One problem I have is to setup the perspective guide properly. See this example. (reference image from Two Point Hospital) As you can see I have setup the 2…
I know that one cannot actually rotate vertices, as they are points in 3D space. As far as I'm concerned, I can get the values of vertex positions from an object's mesh data. But, suppose I want to rotate an object in 3ds Max - how do I get the vertices of the mesh data from the rotated object? No matter which way I rotate…